In the latest interview granted by Tymon Smektala to EDGE Magazine (with statements reported by GamingBolt), the Lead Designer of Techland illustrated the efforts made by the developers of Dying Light 2 in creating skills that can deeply affect the gameplay.
Discussing the RPG nature of Dying Light 2 and the elements that will characterize the progression system, Smektala pointed out that it is “very difficult to create a sequel to a game that, like Dying Light, involved a progression of skills that allowed you to become extremely powerful. Someone who played the first chapter may have spent 50, 100 or 200 hours in activities related to increasing powers, and in the second chapter, they prepare to do the same thing from scratch. But in the original Dying Light some skills were a filler and only affected with attribute changes, while in Dying Light 2 every skill is decisive and changes the game . “
According to the lead developer of Dying Light 2, therefore, the skills we will acquire in the course of his next horror adventure in the open world will be able to determine the playful experience: “Almost all the power-ups you will find will give you new skills that you could try. immediately against enemies, An example is given by the grappling hook, which will have more realistic physics and will look more like ‘Tarzan’s rope’. You will use it to leap between platforms and the effect on which the swing of the grapple rope will be based will be related to physics. Taking advantage of it you will get the maximum satisfaction, especially in the parkour sessions more open to free-roaming where there will be many protrusions and holds to which you can hook to move from one area to another seamlessly. We have been developing it since the concept of Dying Light 2 and it will be a perfect complement to the gameplay. “
If you want to know more about the gaming experience of Techland’s new dark-hued open-world coming out on February 4th on PC and consoles, here you will find our special on Dying Light 2 between gameplay and parkour.