Elden Ring will be difficult , as per tradition for From Software titles that belong to this particular category of action RPG, however it will offer players different ways to face the challenges , allowing a more varied approach even for users less prone to frustrating difficulties.
According to what was reported by the director Hidetaka Miyazaki , Elden Ring has a level of difficulty similar to Dark Souls 3 , but unlike this it allows different approaches to challenges. Miyazaki discussed the topic on the pages of Famitsu, explaining how From Software did not lower the level of difficulty but offered different possibilities to overcome obstacles.
In this sense, Elden Ring according to Miyazaki is “Very difficult, but it can be managed”. These different manners largely depend on the possibility of profoundly modifying the characteristics of the protagonist , influencing the style of combat.
The stealth action also represents a much more refined and usable option in the open world of Elden Ring than in previous games, and it is also possible to collect a certain number of NPCs to help us in battle. In total, we are talking about 100 different skills related to the use of weapons but not related to individual types of weapons, it seems.
According to the developer, there will also be a greater degree of control over attacks. The particular mixed multiplayer system , moreover, will be able to provide effective help to the player, who will be able to gather together with other players to face the most demanding challenges together.