Final Fantasy VII Remake Intergrade is a title that initially met with considerable controversy, but in the end the players liked it very much. Although initially it was thought that the side story actually sounds good, criticism was directed towards drawing graphics – the PS4 version was already delightful.
On the official Unreal Engine blog , there is a very interesting interview with Square Enix employees who had the pleasure of working on Intergrade. Answers to a few improvement questions and mentioned what was crucial to making the game look better. The assumptions from before the premiere were confirmed – the redesign of the lighting did a great job:
After Final Fantasy 7 Remake Intergrade began production, we re-evaluated all the lights placed in the cities and decided to increase the number of them as a result.
Due to the fact that we were able to use more space to move around, we were able to add lights in different locations. The goal here was to add more information to some of the flat areas, which helped highlight the hustle and bustle of Midgar.
Interestingly, in the interview itself, it was also mentioned that the experience gained during the work on Final Fantasy VII Remake Intergrade will be very useful in the case of Final Fantasy VII Remake Part 2 . And that is undoubtedly a positive piece of news that we all wanted to hear! May the visual side be even better – as much as it is currently possible.