Months go by, and in miHoYo they do nothing more than buy safes to keep their money. Or, at least, this is how someone could imagine the study. And it is that Genshin Impact continues to add its income by hundreds of millions, even exceeding a record on iOS and Android that, until now, was owned by Pokémon GO. In the latest Sensor Tower report, focused as always on the mobile games market, we learned that Genshin Impact is the smartphone game that has taken the least time to exceed $ 1 billion in player spending.
After reporting at the beginning of March that the title added more than 900 million dollars entered in iOS and Android, this in just 5 months of life, the analytics agency updates its figures on the occasion of the new Genshin Impact milestone. The free open-world RPG has taken just half a year to exceed the 1,000 million dollars entered on these platforms, based on sales through Google Play and the App Store . The Sensor Tower report does not count figures for third-party stores in China and other regions.
Genshin Impact is on track for its best month in revenue since October
On average, Genshin Impact has made $ 160 million a month since December, and has accumulated more than $ 148 million in March. “This puts them on their way to their best month since October , when they entered 233.7 million on mobile alone,” adds Sensor Tower. We reiterate, it is the fastest game to achieve this milestone, where Pokémon GO took 9 months to obtain its first 1,000 million.
Genshin Impact dominates on iOS and Android
Not only has it gotten off to a better start than any previous title, it’s also able to hold up against other mobile gaming giants: Genshin Impact is the third-highest-grossing game on Google Play and App Store in the last 30 days. , second only to PUBG Mobile and Honor of Kings. Now, if only the revenue from outside of China is taken into account, the miHoYo RPG would be the world’s # 1 mobile game in terms of revenue last month.
Success outside of China, one of the keys to the record
Needless to say, China is the main market for this free open-world RPG, accounting for 29.5% of its mobile revenue to date. Although its success also spreads to regions such as Japan (27.2%) and the United States (18.5%), which shows its success outside its borders. In fact, it is thanks to this global charm that the game has managed to reach its revenue milestone so quickly.
PUBG Mobile took 16 months to reach its first $ 1 billion after adding monetization, and Honor of Kings took 18 months to do the same, which makes the success of this Chinese RPG even more commendable.