Cory Barlog and Eric Williams have revealed that God of War: Ragnarok will have a greater variety of enemies than the previous chapter and that there will be more room for the Blades of Chaos.
With God of War: Ragnarok, one of the goals of the Santa Monica team will be to offer a greater variety of enemies and more space to the Blades of Chaos , according to what was stated by game director Eric Williams and creative director Cory Barlog.
During the interview published by the YouTube channel Kaptain Kuba , the same where Barlog explained the reasons why God of War: Ragnarok will conclude the Norse saga , the duo of Santa Monica Studios has revealed some details related to the gameplay. Williams first explains that after finishing work on the predecessor in 2018, the team took 2-3 months to think about new ideas for the sequel.
One of the points on which the developers wanted to focus is the use of the Blades of Chaos, since in the previous chapter they were introduced only in the middle of the adventure. For this reason the team has decided to expand its functions, partly recovering from the original trilogy. It will therefore be possible, as seen in the last trailer , to use the Blades of Chaos to pull an enemy towards you, throw it to the ground while it is in mid-air but also cling to a handhold to quickly reach an elevated position, which significantly increases the emphasis on the verticality of the clashes, as already explained in the past by Williams. As for the idea of using a sled pulled by dogs to move around the snowy areas of Midgar, it came thanks to the experience of one of the developers from Santa Monica who in the past practiced dog sledding.
Also during the interview, the Santa Monica duo claim to be well aware of the scarce variety of enemies in the previous title. God of War: Ragnarok in this sense would seem to have all the credentials to file this defect, with some of the enemies present in the predecessor that will also be in the sequel . And some of these will present new features that will make the clashes more interesting and varied.