Halo Infinite like Overwatch: at the beginning the multiplayer was very different, Schreier speaks

Halo Infinite like Overwatch: at the beginning the multiplayer was very different, Schreier speaks

While we continue to discuss the possible introduction of a battle royale mode in the multiplayer of Halo: Infinite , the well-known videogame journalist Jason Schreier opens an interesting background on the development of the Microsoft exclusive.

Following the spread of some rumors on the web, Bloomberg ‘s signature intervened on Reddit to offer some information relating to the 343 Industries shooter. According to reports from Schreier, in particular, it seems that initially the plans for the multiplayer of Halo: Infinite were very different.

343 Industries, Schreier writes, would ” spend a lot of time ” building a series of prototypes that could bring this vision to life. The team would have made both PvP and PvE models , which however would later be abandoned. Unfortunately, the reporter does not remember exactly at what point in development 343 Industries decided to switch from the hero shooter model to the current multiplayer of Halo: Infinite., but excludes that this could have happened in just two years, as rumored by some rumors.

Enthusiastically received by fans, the multiplayer sector of the new Master Chief adventure has enjoyed free-to-play distribution and continued post-launch support, with Season 2 of Halo: Infinite on the way.

SOURCE: REDDIT

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