The Mako is probably one of the most divisive spots in the original Mass Effect. For every person who hated driving this vehicle in the BioWare game, there were just as many who enjoyed playing with its physics as they explored the worlds. As some of you may already know, the new Mass Effect: Legendary Edition that will arrive this month has improvements in the handling of the Mako, although for those who prefer its original behavior, the study includes an option to reactivate its old handling.
Or, rather, for those who like to suffer, says environment director Kevin Meek, in statements to PC Gamer: “For those people who like suffering, we have left them the option to reverse [ its handling] closer to the original controls, if you want, “he explains. An option for you to continue floating, bouncing, jumping and enjoying the Mako as we did in its day.
” There will never be a consensus ” on this, says director Mac Walters, “with some who love it, and others who hate it. We’re often highlighting the issue in marketing, but [the changes] are lighter than some. you might think. And the control scheme is optional, so you can switch from one to the other. ” As part of its improvements, BioWare has polished the original camera and aiming system, as well as including a turbo button to help overcome those hills that, in many cases, ended with your Mako falling backwards in the original game.
“Playing the Mako today versus the original, especially on PC, is like night and day, ” adds Meek. “I don’t want to smash my keyboard and mouse every time I’m faced with a threshing jaw or trying to climb a mountain.” Mass Effect: Legendary Edition will be available on May 14 on PC, PS4 and Xbox One.