Rod Fergusson: Diablo II: Resurrected will play very well on console

The arrival of Rod Fergusson at Blizzard seeks to revitalize the company and get it out of the pothole in the US that has been in recent years. An important part of this resurgence has to do with what is done with the Diablo franchise , which in a short time will experience one of its first tests with Diablo II: Resurrected , a remastering carried out together with Vicarious Visions that will also take the PC game experience to consoles and the promise is that it will play great.


During an interview with GameSpot, Rod Fergusson, executive producer of Diablo II: ResurrectedHe talked about the work that the development team has done to make the game feel like a native experience on consoles, as well it will come out on PC, they don’t want it to feel like a simple port. In that sense, the creative pointed out: “basically, it’s the change by telling the character where to go, giving him that direction through the sticks. The development team did a fantastic job. The first time we implemented control compatibility. , it was very playable already; it felt great to play. Ranged attacks feel really good, melee attacks feel really good. Automatic gold gathering works great. There are certain things that activate as an option, but you can also turn them off “.


Likewise, Fergusson noted that Blizzard and Viacrious Visions’ goal with Diablo II: Resurrected on consoles is to make the gaming experience feel smooth, and not as if the PC version has been simply adapted into a port: “actually , We’re just trying to make it feel native, even though it wasn’t at first. You don’t want it to feel like PC port, or be a bit clunky. We’ve put a lot of effort into making that feel smooth. Feeling like you have precision, you can do whatever you want. It feels like a great console experience. “

Diablo II: Resurrected will debut September 23 on PS4, PS5, Xbox One, Xbox Series X | S, Nintendo Switch, and PC.

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