The PS5 version of Vampire: The Masquerade – Bloodhunt will support 3D audio and DualSense controller features – here are the details.
Vampire: The Masquerade – Bloodhunt will support 3D audio and the advanced functions of the DualSense controller on PS5 , so as to offer users an experience never so immersive and engaging.
Released on April 27, Vampire: The Masquerade – Bloodhunt will include “fast-paced, fast-paced multiplayer combat with an emphasis on agility,” the developers wrote on the PlayStation Blog.
In order to represent the scenarios of Prague in the most realistic way possible, the authors of the game took over ten thousand photos and scanned a huge amount of objects, such as the Jan Hus Memorial and the statue of Charles IV.
“With a large soundscape , the sound in Bloodhunt is vital as it allows you to identify nearby threats or the direction from which bullets are fired. In this way, the 3D audio will help you make strategic decisions about how to overcome in outwit your opponents “, reads the post.
“PlayStation Tempest 3D Audio technology also allows us to highlight one of Bloodhunt’s most unique features: verticality. PS Tempest 3D Audio technology improves the possibilities of spatializing audio, allowing you to locate enemies with maximum precision. even on a vertical axis. “
“Whether the enemies are shooting from the rooftops or from a crane, you will be able to determine their location more precisely. While hunting through the rainy streets of Prague, spotting enemy locations via audio will be a breeze!”
“With the adaptive triggers and vibrations of the DualSense controller you can truly feel the weight of battle as you feel the impact of every powerful attack and weapon. For example, rifles require more trigger pull, while machine guns can be touched more easily. but with a more intense shock. “
“The controller light also guides you through the game. It glows according to your team’s color or when you have been tracked by opponents, so keep an eye on it. Plus, the DualSense controller’s speakers will increase immersion with loud sounds. fidelity for consumables or when you feed on mortal beings. “