Microsoft has adopted a very aggressive acquisition policy, considering that Xbox Game Studios have grown from six to thirty-two teams in the space of five years.
The Xbox Game Studios have gone from 6 to 32 teams in the space of five years , confirming a very aggressive acquisition policy by Microsoft: Benji-Sales pointed out on Twitter.
Yesterday we published the now substantial list of all the first party teams of the Xbox Game Studios after the acquisition of Activision Blizzard , and indeed the growth has been substantial over time, so much so that it is strange to think that in 2017 the studios of the house there were only six of Redmond.
As Xbox users have long hoped, in short, Microsoft is using its virtually infinite economic resources to enrich its portfolio of first-party development teams capable of creating experiences of great quality and depth.
On the one hand, this policy can be read as the awareness of not being able to really rival in the context of narrative single player-based productions compared to the incredible talent shown by PlayStation Studios on Sony platforms.
On the other hand, it makes perfect sense to recognize one’s own limits and the qualities of competitors, which in fact Phil Spencer never shied away from, and to fish among the excellences in order to build a line-up equally worthy of attention, while continuing to bring forward the concept of launch to day one on Xbox Game Pass .